ABOUT US
Regolith Interactive began as a small team of three students in early 2022, when it's founders - Conor Calam, Harrison McNeil, and Brandon Russell - had graduated from their studies at the Academy of Interactive Entertainment in Melbourne, Australia. The group continued their studies throughout 2022 to earn their Graduate Diplomas in Management and Learning at the same institution whilst spending their remaining time laying the framework for their first commercial title - A 2-Player Cooperative Puzzle Game called Project Regolith.
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Shortly following a series of prototypes, the team brought on another colleague, Ryan Lovell, to act as the studio's Producer, head-up the game's Narrative, and to help manage outgoing communications and contracting, and Simon Stemberger, who'd previously worked with the team on their student titles, as the game's Composer and Sound Designer. Simon's website can be found here.
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Today, Regolith Interactive is housed in Melbourne's World Trade Center as a part of The Academy of Interactive Entertainment's Graduate Incubator program - Here, the team is continuing to work on Project Regolith, and preparing for the game's slated launch in October of 2023.
MEET THE TEAM
Conor Calam
Technical Director
Harrison McNeil
Design Director
Brandon Russell
Art Director
Ryan Lovell
Producer & Narrative